important
This page does not serve as documentation for the plugin. This page contains summaries, clarifications of certain topics, frequently referenced sections, etc. If you are generally looking for information on how to use the plugin, how to set it up, and how it works, you should always refer to the documentation of the plugin.
Multiverse-Core Plugin
Multiverse-Core is a plugin used to manage worlds. You can find everything you need in the plugin documentation. Below are the most frequently referenced questions/topics.
Features
Multiverse-Core makes it easy to manage worlds, that is, in particular create, import and configure worlds in different ways.
Managing worlds
Multiverse-Core allows you to configure a number of settings in worlds, such as difficulty, disabling mobs or monsters, setting the gamemode in a given world, and much more (see here).
At the same time, you can use command mv gamerule <gamerule> <value> [world]
to set gamerule for a specific world (which you should be able to do without the last argument even without MV, though).
World name / ‘[]’ in chat
In the case where you have a world name before the username in chat, or empty square brackets due to Multiverse-Core, you can disable this feature with mv config prefixchat false
command.
Config resets
The Multiverse-Core config file(s) must be edited when the server is not running. Otherwise, the config will reset.
Fortunately, MV allows you to change the values in the config at runtime without resetting it with the mv config <key> <value>
command.
Examples
- Void world
If you want to create a new world and you have the VoidGen plugin installed on your server, you can simply create it with the mv create <worldname> <env> -g VoidGen:<parameters> -t FLAT
command (see the VoidGen plugin page)
- Importing a world
To import a world, just upload the world to server root directory and execute mv import <worldname> <world-type>
command, where worldname is the folder name and type is ‘NORMAL’, ‘FLAT’, ‘NETHER’ or ‘END’ (or ‘LARGEBIOMES’/‘AMPLIFIED’). If the import fails, you are almost certainly either using the wrong version of Multiverse-Core, or trying to load a world from a higher version of Minecraft, which is not possible.